Wednesday, 29 April 2009

Construction & idea




















The construction of the mirror with the data on either sides is a very typical theme of a futuristic ideal of how we see things yet to be and futuristic . So that will most defo will be going into the environment if given the chance ,If not, something like it for sure! . The blocky-ness of the sink as well shows good constructual design for something industrial yet modern and space age . So that’s defo something to considering when modelling the rest of the environment

camera/layout




















This image is pretty much the basis of what camera styles we are aiming for . Though I don’t want to focus too much on cameras/lens’s on this blog as I don’t know that much about them, so it’s a little hard to convey what I want haha . On the other hand I know what cameras to use inside maya and how to alter them to get a similar feel to this ..Though we don’t want the final proj to have an exact look as this warped image, just an essence of it .

Also the curvature of the scenery within the image is directly having an influence on the shape of our environment. I want to create a really nice depth of field going on

collecting research

Stu has the images of reffs for the environment . I cant upload them here , as he has them and i don’t.As they are on his USB

LOL

great ..

so here’s some of my own personal reffs for this environment

development

















very quick build in maya of the corridor made at the start of the proj .Going to be editing this a little bit more + adding in more objects etc & beef it up more .Also using diff materials Etc

this is purely a maya concept thats going into development .

Update

I've Started the corridor(pretty much finished the key parts of it , details will come in later) got stu to model some objects , gota try keep the poly level as low as we can . That way less problems will occur .. hopefully

Thursday, 23 April 2009

Diablo III

http://www.blizzard.com/diablo3/world/environments/tristram.xml

Still shot .. But it has animated parts to it .. This is the main influence of animation for this project ..

Plan

The plan



Spent most of today planning the general layout of the rooms , roughly gathering our ideas together and displaying them in small boxes on a piece of paper .


We have come to the conclusion we are going to do only 3 rooms .

Corridor
Storage room
And lounge area

These rooms ALL vary from one another and have different feels to each other , but will still have the same *feel* about them as they would technically be apart of the same *space station?*

So its vital we are able to convey that these rooms are still apart of the environment but making sure the rooms carry their own characteristics accordingly


Cameras have also been sorted

Layers have been planned

Overall *look* of what objects should look like have been planned

If I can get hold of the piece of paper with the drafts on it ill upload here .


I intend to concept the corridor over the weekend . I cant make that a promise to myself though as these coming week and a bit are extremely hectic . For many reasons . Uni and outside life.

Start

I’m working with a good mate of mine for this brief who I’ve also worked on many projects before with , so we have sound knowledge of how each one of us works and how we go about it.

For this project we are going for a space future theme . Nothing *post apocalyptic* nothing tacky . Something that should actually compliment itself .

Main influence for this include

Dead Space
Doom 1 2 3
Half life
Duke Nukem
Star Wars
Etc etc pretty much Anything and everything that has that flare of spacey-ness & some degree of blood .


The *animation* itself (term used loosely) will be the environment, with most of the room being still shots. The animation will lye within key detailed parts, like ambient effects like fog, various lights , tv screens , etc will be the *stuff* that’s animated . Of course the character will also have a certain degree of animation but he will look more Animatic *style* , rather than a clean animation. He will only br doing key frames ( aka key poses to properly communicate the feel of the environment ) of course the deadline we have for this brief means we don’t have much time to work on it ,So less hassle we have to deal with the better.

Brief

"An animation piece to your own design"



so the planning begins