***** lol i hate deadlines
....
expect progress update soon
Thursday, 28 May 2009
Wednesday, 27 May 2009

Quick production plan for myself to see what i can do .
I’ve always stressed about making it a little different , even normal cliché scenes , I have a habit of wanting to add my own touch to it (obviously not without consulting anyone else) . Always making a theme within a theme . It tends to tell a story that way as well ! , draws the audience in more , and makes them believe what they are seeing that little bit extra .
Anyways
This seems to be like a good idea, the Environment already is a lounge/semi cafeteria area for people , so it would seem like a excellent idea to make something of it .
As you can see I’ve also added sm notes to myself seeing if other objects will be needed . Though ill decide on that when it comes to nearly finishing the scene .
The debris outside is something I’m really considering to have in this scene . I will talk to Stewart about it , and see what he can do . Would look amazing to have it in ..
Also obviously ill be playing around with the lighting in the scene as it progresses .
Update
Corridor has changed , yet again .. but for the better . Gave it more cams to choose from etc .
changed the lighting slightly
the corridor hasn’t come out entirely how i wanted it to be .. but hek !
currently I’m on the second scene , and that’s looking alot more promising !
Pictures of the corridor and details about how i developed it will come later . As well as my time schedules , as they have actually changed a lot due to unforeseen evens happening .
changed the lighting slightly
the corridor hasn’t come out entirely how i wanted it to be .. but hek !
currently I’m on the second scene , and that’s looking alot more promising !
Pictures of the corridor and details about how i developed it will come later . As well as my time schedules , as they have actually changed a lot due to unforeseen evens happening .
Wednesday, 20 May 2009
lighting .

Just fixing up sm things currently
Pc just messed up so i had to fix it .. GRRRR
i want to sleep ==]
anyways
Lighting ..
Sm examples of lighting here . both different lightings . but they compliment one another really well when mixed into Photoshop
its taking me about couple of days to get the lighting done .. (its still not done to how i want it to be , need to make it lighter , but may just do that on Post edit )
previous attempts will be posted later ..
I feel that this was a good idea to go bk to the red/yellow theme as it does slightly differ itself from the cliché blue/white look you can see below in the reff pics .
SAYING THIS . i have tried to do sm trickery with the lighting , only filling a small amount of the scene with the rusty look and actually the rest of the scene with white-ish colour.. it compliments itself very well i think ! (needs tweaking i know , but im no master on lighting in Maya lol , give me a paint brush any day *shakes fist* I’ll be able to do it pro some day =] ) ..
The lighting seems to make the environment look neither hot , or cold . very normal , and nor dark .. nor light , pretty much on the basis of a neutral ground for something in this type of field ...
Pc just messed up so i had to fix it .. GRRRR
i want to sleep ==]
anyways
Lighting ..
Sm examples of lighting here . both different lightings . but they compliment one another really well when mixed into Photoshop
its taking me about couple of days to get the lighting done .. (its still not done to how i want it to be , need to make it lighter , but may just do that on Post edit )
previous attempts will be posted later ..
I feel that this was a good idea to go bk to the red/yellow theme as it does slightly differ itself from the cliché blue/white look you can see below in the reff pics .
SAYING THIS . i have tried to do sm trickery with the lighting , only filling a small amount of the scene with the rusty look and actually the rest of the scene with white-ish colour.. it compliments itself very well i think ! (needs tweaking i know , but im no master on lighting in Maya lol , give me a paint brush any day *shakes fist* I’ll be able to do it pro some day =] ) ..
The lighting seems to make the environment look neither hot , or cold . very normal , and nor dark .. nor light , pretty much on the basis of a neutral ground for something in this type of field ...
Apologies for grammar and spelling
When your pc messes up and you spend sm good several hours fixing the bugger .. You stop caring about grammar . WHEN YOU NEED TO SLEEEEEEEEEEEEEEEEEEEP .
Expect another more detailed write up later on , when I’m not so tired lol .
peace :)
added note .. more cams are in the scene ! u just wont see them till later on ;)
Corridor
Few more tweaks then complete!
Ive now started on the 2nd room today
I will change my time schedule to due to changes
like rave on air deadline changing etc ..
MASSIVE update coming soooon ;)
:)
Ive now started on the 2nd room today
I will change my time schedule to due to changes
like rave on air deadline changing etc ..
MASSIVE update coming soooon ;)
:)
Monday, 18 May 2009
Lighting
PRobs the most important application to ANYTHING is lighting & currently while this environment is rounding up to be finished off I’m changing it . As it had far to many lights , I’m trying to shorten down how many lights are in the scene . also trying to effectively make the environment have lot of depth and render quicker . Lighting is a bit hit and miss with me at times as its not something I’m confident in (yet). I know how to do it , but it sure isn’t one of me *skills* as of yet , but it will be & has to be .
Update
corridor is pretty much complete!!
few more things to tweak , not a problem .
now to texture this other room , which i need off of stu as soon as poss.
now the deadline date has been shortened its proper ****** up my time plan and I’m rushing to get this done so we have enough time to sodding post edit!!!!!!!!!!!
STUPID rave on air :@
Pictures etc will come later to show u progress
few more things to tweak , not a problem .
now to texture this other room , which i need off of stu as soon as poss.
now the deadline date has been shortened its proper ****** up my time plan and I’m rushing to get this done so we have enough time to sodding post edit!!!!!!!!!!!
STUPID rave on air :@
Pictures etc will come later to show u progress
Tuesday, 12 May 2009
update
I plan to get this room done for Friday. So changes to my schedule shall be made.
Then i shall work on the second room and hopefully have that completed for the 25th (preff before) then we can get started on Post
Post will take a reasonably long time I think . So thinking caps on now .
Then i shall work on the second room and hopefully have that completed for the 25th (preff before) then we can get started on Post
Post will take a reasonably long time I think . So thinking caps on now .
Monday, 11 May 2009
added note
I think I’m gna change the colour of the lights in post production LOL
why the **** didn’t i think of that before.
It will be such an easier way to obtain the look for this scene that we REALLY want .
Hoorar !
=]
why the **** didn’t i think of that before.
It will be such an easier way to obtain the look for this scene that we REALLY want .
Hoorar !
=]
UPDATE

Progress picture of the environment,nothing special at the moment . Many things yet to change/fix/alter etc and many more textures to ..
Lots and lots :P
Anyways
Here’s the scene so far with ---
The textures and lights I’ve done so far for the scene .I'll upload previous environment tests and old pictures of the scene later .
Note ;
I 've tweaked the image so ur able to see alot more within the scene , as the lights arent fully complete :)
Also i'm thinking about making the depth of the camera alot stronger .. I'll test it out , see how it goes .
Sunday, 10 May 2009
Cams
To obtain that depth that I wanted in the scene ,( in which you can see below in my previous post within an example picture ) I’ve been playing around with the cameras . FINALY getting a nice depth of field that gives the environment that little bit extra .
I will be playing around with this more , as I want the cams to make everything look ultra good (or at least compliment everything).
I will be playing around with this more , as I want the cams to make everything look ultra good (or at least compliment everything).
Lighting
During the process of me rendering the scene and doing the texturing along the way . I’ve noticed the original Red atmospheric lights we want may not be that complimentary towards the final product . I have decided that when the scene is fully completed I will render off two different scenes with different lights atmospherics .
The most complimentary light source seems to be a blue white and green .Instead of the original red/rusty orange colour .
The blues tends bring out the environment A LOT more than the red colours , and makes the place look a lot more ambient than the red . I’m determined to get a red atmospheric feeling in the environment , but at the end of the day I will choose which one compliments the environment the most .no point in choosing something it if makes everything look **** .
The most complimentary light source seems to be a blue white and green .Instead of the original red/rusty orange colour .
The blues tends bring out the environment A LOT more than the red colours , and makes the place look a lot more ambient than the red . I’m determined to get a red atmospheric feeling in the environment , but at the end of the day I will choose which one compliments the environment the most .no point in choosing something it if makes everything look **** .
Friday, 8 May 2009
ATTENTION!_!
well, textures are coming along Swifty , every so often i get thrown a bitch of a thing to texture but i over come it somhow lol .
anyways
Its come to my attention that not enough *clutter* is in the rooms . So i shall be playing around with the scene/scenes more making it alot more dynamic within itself .
Examples shall be posted of before and after
anyways
Its come to my attention that not enough *clutter* is in the rooms . So i shall be playing around with the scene/scenes more making it alot more dynamic within itself .
Examples shall be posted of before and after
Wednesday, 6 May 2009
In relation to below
Very useful key information that come from these pictures . A lot of spacey themes have a similar feel to them , though that can be a good thing , it can also be a bad thing . So a little bit more of a variety I think is in order for us . Hopefully the post production editing will provide us with the feel that we really want to convey over .
We don’t partially want to break the *feel* for these types of atmospheres and go off and do smoothing amazingly different and spectacular , simply because people buy or like these types of games for a reason . The dark dingy haunting feeling . it’s the same all over . For instance, same script with a horror film , Heroes wins the day for an action film etc . So we don’t want to break the connection to much , its still going to look relatively similar to our reference images . A lot of the *difference* in this will come down to the post editing . I just HOPE we can do it , because its after effects and I’ll admit , I don’t know that much about it . Should be interesting !
We don’t partially want to break the *feel* for these types of atmospheres and go off and do smoothing amazingly different and spectacular , simply because people buy or like these types of games for a reason . The dark dingy haunting feeling . it’s the same all over . For instance, same script with a horror film , Heroes wins the day for an action film etc . So we don’t want to break the connection to much , its still going to look relatively similar to our reference images . A lot of the *difference* in this will come down to the post editing . I just HOPE we can do it , because its after effects and I’ll admit , I don’t know that much about it . Should be interesting !
Some colour idea

Character pose / cloths based from photographic reference
A very recent painting of mine , though Initially it has nothing to do with the environment its struck me to have a similar colour theme to what we are eventually aiming for .
The colour we want is something rusty , red ,cold , alert . Though we may/maynot be able to get the exact colour , we are going to try our best at it .
I’ve already put down some lights in the environment from the start to see how well it interacts with the environment and its objects . It needs a lot of tweaking but the feeling is about . Once the textures are in I can then proceed to edit the lights properly .
Corridor - done
The corridor is finished (models only)
Here is a quick run through of how it went ( as I now have to do some textures and work me butt off)
Environment was planned with me and stu
I proceeded to go off and make the Shell/skeleton of the Environment & Stewart proceeded to add details to it like pipes , screens etc etc as we had planned out in the pre production stage . Always under each others supervision to make sure everything came out perfectly how we wanted it to . I’m now about to start the textures on this environment, while Stewart starts building some models for the 2nd environment .
I shall do a detailed run through of this later . (when I have time )
Whole scene is 3325 polys
Here is a quick run through of how it went ( as I now have to do some textures and work me butt off)
Environment was planned with me and stu
I proceeded to go off and make the Shell/skeleton of the Environment & Stewart proceeded to add details to it like pipes , screens etc etc as we had planned out in the pre production stage . Always under each others supervision to make sure everything came out perfectly how we wanted it to . I’m now about to start the textures on this environment, while Stewart starts building some models for the 2nd environment .
I shall do a detailed run through of this later . (when I have time )
Whole scene is 3325 polys
Subscribe to:
Posts (Atom)