Thursday, 18 June 2009
BOo ya
BOo ya
i'm going to try push out a technical journal or somthing later on today if not when i get back home in time for deadline .. as i'd love to talk about it yadayadayada ..

I don’t know how (as I have never played it ) but Bioshock has influenced me greatly on this
Which actually has shocked me , cos it never really appealed to me at first.. But something must have been going off in my subconscious self .. As Scene 2 (& in general) does remind me of Bioshock.. Maybe it's the general layout of things?? I’m not to sure ..
Defo a fan of bioshocks lighting in the environments . Definitely make the most of the blues & greens to create that murky look you want .. Change that colour to red and u have an almost mars like glittery dusty colour, almost space like ?? (hint hint) .. Amazing .The type of colour *theme* is a quite obvious inspiration for the lighting in scene two .. (take a look @ previous posts) it really brings out that little extra .
It is quite obvious
That the second scene has been a lot more successful than the first. I had numerous problems in the first one . Especially when it came to the lighting , the curvature of the scene made It bloody hard to make something work .I’m no expert at lighting , so I made sure I applied every OUNCE of knowledge and experience I got from the first scene and edited the lights in the second scene by removing/replacing/changing colours etc and making it 10x as better . Also the second scene had a lot more *going* for it than the first scene .. Both me and stew knew from the start that this was truly going to be a focal point in the 30 second long clip .. I think we spent more detail and time on it as we both knew it was going to be the better ..
I noticed a HUGE difference in the texture quality between the first and the second scene . A massive leap , and is quite Cleary an evident sign of me quite literally *getting better over night* I’m quite happy with the results .. As well as the lighting !
Overall the first scene didn’t come out 100% how I’d of liked but it worked in the long run and fits reasonably well in the 30 sec clip as it acts a very good filler
The 2nd scene on the other hand came out better than either of us could of imagined . Period. Despite the fact this was the hardest of the two for me to texture/map etc.
Apologies for any grammar/spelling mistakes throughout these .. Kind of tired
I noticed a HUGE difference in the texture quality between the first and the second scene . A massive leap , and is quite Cleary an evident sign of me quite literally *getting better over night* I’m quite happy with the results .. As well as the lighting !
Overall the first scene didn’t come out 100% how I’d of liked but it worked in the long run and fits reasonably well in the 30 sec clip as it acts a very good filler
The 2nd scene on the other hand came out better than either of us could of imagined . Period. Despite the fact this was the hardest of the two for me to texture/map etc.
Apologies for any grammar/spelling mistakes throughout these .. Kind of tired
done
I’ve been compositing the film throughout the week with stu and finally today I had the chance to finally put all the frames together as one & put the sound onto the footage ..
And voila , it is done !
Ill try upload the video if I can
And voila , it is done !
Ill try upload the video if I can
What can I say this has been tough to fit in for 9 weeks considering we are still ,realistically beginners (though we are all finding our way now)
ARTIST INFLUENCE?
The biggest artistically influence for me in this had to come from, not just 1 but EVERY and any artist that tickled me fancy . It would be hard for me to list them all .. So I shall list a small amount of games and FILMs ! they have worked on . Beowulf , Doom , half life .
ARTIST INFLUENCE?
The biggest artistically influence for me in this had to come from, not just 1 but EVERY and any artist that tickled me fancy . It would be hard for me to list them all .. So I shall list a small amount of games and FILMs ! they have worked on . Beowulf , Doom , half life .
Tuesday, 16 June 2009
SHOT

Shot from one of the cams + some fun post edit
Having a lil trouble getting these renders off in this scene with the character , nout to do with the scene itself .. jst the polycount on the character .. which is completely pooHave to see how it pans out and if the renders come out or not .. if they dont ..then the simple solution is we will just have to scrap him in some of the shots, and render the scene only .ANDalso we should of rendered this thing off in layers , was planning to do that from the start . But somehow we never got round to it :S .. bizarre .
Also as i have completely finished my part of the project (just waiting for the renders and stew to finish animating) i've decided to give some AfterEffects Titles ago , see what kind of fancy looking cool intro titles i can get for the project.. worth a shot :)
Sunday, 14 June 2009
donnne
DONE
I was working like a blue arsed fly today .. managed to get it all done and ready to render for monday! (today)
i can say it defo looks better than the first scene BY MILES
the contrast between the two is huge ..
we both knew that this scene would be the best out of all of them .. but hek .. not by this much... screenshots will follow !
REALLY chuffed with this tbh
obvious things i need to improve on.. but with every bit of work i do .. i get better .. .. so *shrugs*
much to learn :)
anyways.. like i said .. screenshots will follow .. with a breakdown and what has happened etc
I was working like a blue arsed fly today .. managed to get it all done and ready to render for monday! (today)
i can say it defo looks better than the first scene BY MILES
the contrast between the two is huge ..
we both knew that this scene would be the best out of all of them .. but hek .. not by this much... screenshots will follow !
REALLY chuffed with this tbh
obvious things i need to improve on.. but with every bit of work i do .. i get better .. .. so *shrugs*
much to learn :)
anyways.. like i said .. screenshots will follow .. with a breakdown and what has happened etc
Friday, 12 June 2009
fixing things
today was alrite.. glad i went in to check on stuff.
silly stu wasn’t using the correct screen ratio .. so i made sure that got fixed and altered it bk to PAL etc etc
also the Muppet was re-rendering same video footage over and over and was wondering why quality was getting worse :P haha. So made sure that wasn’t happening again.. apart from that everything was cool .
Having some difficulties at the moment with trying to texture this sodding feature in this 2nd scene ..
It's like trying to work out a puzzle made by Picasso .. seriously , I’m getting a head ache trying to map this **** loool
silly stu wasn’t using the correct screen ratio .. so i made sure that got fixed and altered it bk to PAL etc etc
also the Muppet was re-rendering same video footage over and over and was wondering why quality was getting worse :P haha. So made sure that wasn’t happening again.. apart from that everything was cool .
Having some difficulties at the moment with trying to texture this sodding feature in this 2nd scene ..
It's like trying to work out a puzzle made by Picasso .. seriously , I’m getting a head ache trying to map this **** loool
Thursday, 11 June 2009
:)
*breathe* lol
ok cool
We have got the 1st scene under wraps .. it's going smooth .. some problems , nout me and stu couldnt fix :)
hope to have Scene 1 done and all complete & POST tmoz .. and have a week to fiddle with it.
scene 2 i hope to get dn by monday.. LATEST tuesday
This is gna be a huge problem .. cos of sm certain other people (year above us )
nicking our comps .. leaving us with no option but to fight for a spare PC and sacrificing our work for another dude in our class (year) so he/she can at least get sm work off ! (cos we are nice people)
Not to mention the amazing-ness of the computers turning off magically and somehow someone else’s work ends up rendering on it .. MAGIC .. I wonder who could that be???(hint is above) Someone’s asking for a kick in the fanny
ok cool
We have got the 1st scene under wraps .. it's going smooth .. some problems , nout me and stu couldnt fix :)
hope to have Scene 1 done and all complete & POST tmoz .. and have a week to fiddle with it.
scene 2 i hope to get dn by monday.. LATEST tuesday
This is gna be a huge problem .. cos of sm certain other people (year above us )
nicking our comps .. leaving us with no option but to fight for a spare PC and sacrificing our work for another dude in our class (year) so he/she can at least get sm work off ! (cos we are nice people)
Not to mention the amazing-ness of the computers turning off magically and somehow someone else’s work ends up rendering on it .. MAGIC .. I wonder who could that be???(hint is above) Someone’s asking for a kick in the fanny
Wednesday, 3 June 2009

Just a reff for myself .
I will boost the lighting up even more i thinks .. see how it looks , if it turns out poop .. then i will revert back (not a problem )
As you can see .. very bloody , very gamey ..
All necessary texture maps used
no occlusion added
anyways .. this is just a quick reff image for myself .. have a gander if you wish .
haha!
LOL!
I played around with the lighting ..
The scene now looks like smthing from silent hill HAHAHAHA
I played around with the lighting ..
The scene now looks like smthing from silent hill HAHAHAHA
Lighting needs to go up =]

As you can see the room is lil dark . So i'm gna have a lil fiddle with the lighting stu put in .. I've already added sm tiny tweaks to it. Now it just needs to be slightly brighter .. Who the hell Sits in a dark lounge area? .. unless ur in space and the electricity is **** .. oh wait ..
Tuesday, 2 June 2009
the new scene
well the 2nd environment is coming along ok . It's is defo going to need more objects in it for sure .. It looks Hellishly empty .
i will post pictures later
i will post pictures later
Update
Time has been stupidly tight at the moment . Its ridiculous.
I don’t feel like I’m getting much of a benefit in this term to be honest ! . I like putting a shit load of detail into my work (we are mainly talking about textures here) and I cant do that at uni ! Isn’t possible . So , unless I’m able to work at uni in a bigger group and know everything is equally shared out . Ill be fine .... .. Oh wells ,what can I do eh ? Lol
Anyways ..
Time has been taken up with this show reel business that’s been going on , thankfully now its over but I’m now having to rush along with these scenes .. Fun times (NOT)
I asked Stewart to put character into the environment .. Turned out crap ( as the character that stew chose is insanely high polys , but more importantly his colour doesn’t fit so much with the environment , he looks like a Christmas tree ), so that needs fixing. So for mean time?? I’ve been left with another task to do and possibly fix(on top of everything else , such as textures , sorting out other models ,possibly making more(as I’ve come up with a theme for the scene --see posts below-- , matte paints, lighting, rendering, fixing camera attributes , then editing in Photoshop & that’s still not even all of it .. . I’ve arranged a meeting round mine so we can fix this problem for scene 1 as no doubt it will be a problem for scene 2 … we need this character in the environment !!!!! If he isn’t fully animated inside this scene , we will have to go back to what I initially had planned and having the character go from key pose to key pose within the scene (still doesn’t fix what the character looks like , he is too bright! And 30 k polys!! )
I don’t feel like I’m getting much of a benefit in this term to be honest ! . I like putting a shit load of detail into my work (we are mainly talking about textures here) and I cant do that at uni ! Isn’t possible . So , unless I’m able to work at uni in a bigger group and know everything is equally shared out . Ill be fine .... .. Oh wells ,what can I do eh ? Lol
Anyways ..
Time has been taken up with this show reel business that’s been going on , thankfully now its over but I’m now having to rush along with these scenes .. Fun times (NOT)
I asked Stewart to put character into the environment .. Turned out crap ( as the character that stew chose is insanely high polys , but more importantly his colour doesn’t fit so much with the environment , he looks like a Christmas tree ), so that needs fixing. So for mean time?? I’ve been left with another task to do and possibly fix(on top of everything else , such as textures , sorting out other models ,possibly making more(as I’ve come up with a theme for the scene --see posts below-- , matte paints, lighting, rendering, fixing camera attributes , then editing in Photoshop & that’s still not even all of it .. . I’ve arranged a meeting round mine so we can fix this problem for scene 1 as no doubt it will be a problem for scene 2 … we need this character in the environment !!!!! If he isn’t fully animated inside this scene , we will have to go back to what I initially had planned and having the character go from key pose to key pose within the scene (still doesn’t fix what the character looks like , he is too bright! And 30 k polys!! )
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