Time has been stupidly tight at the moment . Its ridiculous.
I don’t feel like I’m getting much of a benefit in this term to be honest ! . I like putting a shit load of detail into my work (we are mainly talking about textures here) and I cant do that at uni ! Isn’t possible . So , unless I’m able to work at uni in a bigger group and know everything is equally shared out . Ill be fine .... .. Oh wells ,what can I do eh ? Lol
Anyways ..
Time has been taken up with this show reel business that’s been going on , thankfully now its over but I’m now having to rush along with these scenes .. Fun times (NOT)
I asked Stewart to put character into the environment .. Turned out crap ( as the character that stew chose is insanely high polys , but more importantly his colour doesn’t fit so much with the environment , he looks like a Christmas tree ), so that needs fixing. So for mean time?? I’ve been left with another task to do and possibly fix(on top of everything else , such as textures , sorting out other models ,possibly making more(as I’ve come up with a theme for the scene --see posts below-- , matte paints, lighting, rendering, fixing camera attributes , then editing in Photoshop & that’s still not even all of it .. . I’ve arranged a meeting round mine so we can fix this problem for scene 1 as no doubt it will be a problem for scene 2 … we need this character in the environment !!!!! If he isn’t fully animated inside this scene , we will have to go back to what I initially had planned and having the character go from key pose to key pose within the scene (still doesn’t fix what the character looks like , he is too bright! And 30 k polys!! )
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